Added support for the Rome: Total War Alexander expansion (you need to download & install separately).įeatures of DarthMod Rome v9.0 (Alexander Addon).Elephants balanced better (they were too strong).This is a hard coded error of the game that lowers, mysteriously the unit speed when it routs). Even more realistic unit battle movement speed (only when a unit routs can become very slow.Corrected a bug in Briton formations, appearing when the AI had a lot of chariots.In fact the melees and havoc is better than newer unmodded Total War games as there is much more action everywhere. The mass system is greatly enhanced and reflects better the violence/tension/ferocity of the hellenistic era melees.Macedon became more unique as it can built bigger cavalry units.it will frequently be bigger as it was in history. If you play with them you will appreciate their power but you must be more careful when the enemy army is too big. If you play against them you will fear them more than ever because they can beat you with much smaller numbers. They have smaller units to reflect their unique maniple system and their stats/cost are balanced accordingly. Great deal of unit balances all around.New easy installer which includes everything in one package.Roman units have now slightly more men and are balanced accordingly.Better Arrow, Javelin, Pilum damage balance.Movement modifiers balanced for the new fatigue system.For some very light troops you may watch them to never get tired but this is better than having an army of exhausted troops that run with -50% less speed (the hard coded parameter that is insane). Before the units would tire too much, especially when the battles are long, and this made the troops to become too slow and ineffective (due to the very harsh hard coded penalties). New more dynamic fatigue system that changes (indirectly) how the hard coded fatigue affects the units.Now it has also support for the expansion Rome: Total War Alexander. So please, for the time being, just note the most important changes comparing to the older version of the mod. It is impossible to remember and to write down all the vast changes that DarthMod Rome makes to the game Torgill's small "Risk" type game for faster campaigns, available in 3 campaigns: "4 roman houses", "Unified Rome" and "Punic Wars" (the 4 Roman Houses and Punic Wars campaign do not have Julli available for the human player to prevent a persistent bug) Shaggy's REALLY big modified map of Ice torque, available in 2 campaigns: "4 roman Houses" and "Unified Rome-single Campaign" Such as the new unit textures and the new historical battles
Pictures showing some special features of the mod Some of the special DarthMod formations that, with other innovative techniques, Installation Instructions & Troubleshooting If you have problems downloading try the following mirrors:ĭarthMod Rome v9.0.1 (Strategy Informer Mirror)ĭarthMod Rome v9.0.1 Alexander Addon (Strategy Informer Mirror) (For Rome: Total War & Barbarian Invasion)